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Previous streams will be uploaded to my YouTube channel within 24 hours of the stream ending: I'll be working on Open Toontown, answering questions, and just having a good time overall: I will also be livestreaming on Twitch at least once a week from now until around January. Open Toontown is already fully open source, and can be found on GitHub:
#Toontown infinite codes code#
Open Toontown can be used as an environment for people to learn how the Toontown code works, it can be used as a way for people to experience a modern Toontown project that is accurate to Toontown Online, you name it. In order for this game to live on into the foreseeable future, those who may end up carrying the torch deserve the tools to help them do so, and I aim to provide just that. When those projects are gone, nobody knows if they will release their code for others to carry the torch. Furthermore, most Toontown projects of today are closed source, but nothing lasts forever. I am doing this as I believe the community as a whole deserves a lot better than what they have now. I do not aim to enforce any restrictive licenses or anything of the sorts I don't even aim to ask for credit, unless the end-user chooses to do that on their own accord. I aim to provide the community with a stable, up-to-date codebase that anyone can fork whenever they want and use for whatever they can think of.
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I aim to fully reimplement as much of the content from Toontown Online into Open Toontown as possible. With Open Toontown, I aim to provide the entire Toontown community with an open source Toontown project that recreates Toontown Online.
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And if a project like that is to exist, it should be based on Toontown Online, not any other project that came after Toontown Online. Most importantly, I honestly believe that the Toontown community should have some kind of "official" open source Toontown project that individuals and/or teams who are looking to develop for Toontown can use without having to resort to code that is stolen in some way. And if they do exist, they're (usually) not open source.
#Toontown infinite codes Offline#
Aside from that, even Toontown Rewritten differs from Toontown Online in some ways, so any project that derives from Toontown Rewritten inherently shares those differences, and aside from Toontown Offline v1.0.0.0, there aren't seemingly many projects around that aim to recreate Toontown Online as accurately as possible. To some, this may not be a problem to them, but I see this as disrespectful in some ways to the members of the projects who have had their code stolen. I consider this to be less than ideal, as any codebase that is derived from the Toontown Rewritten codebase is inherently using stolen code that was maliciously leaked, not to mention the possibility that the codebase in question that is using Toontown Rewritten's codebase, might've also been stolen as well. Toontown Offline as of v1.0.0.0 is one of the very few examples of a Toontown codebase that is not using blatantly stolen code from other projects (to my knowledge). More often than not, these codebases are some form of Toontown Rewritten derivative, including but not limited to Toontown Infinite, Toontown Stride, Toontown Fellowship, Toontown House, the list goes on & on. Individuals and/or teams who are looking to involve themselves in the world of Toontown development for any reason whatsoever are typically stuck with whatever Toontown codebase they can find on websites like GitHub. Open Toontown will only be using code that is either reverse-engineered from the original game, or code that has been made open source by the creator(s). Simply put, Open Toontown aims to be a 100% open source recreation of the latest version of Disney's Toontown Online as of its closure, meaning it is an open source recreation of sv1.0.47.38, released in September 2013.
#Toontown infinite codes free#
Open Toontown is a project that aims to provide a Toontown codebase to the community that is not only 100% open source, but also free of any code from other projects that may have been leaked or otherwise made available without the permission of the project itself. Today I am introducing my newest (and probably my last) big project within the Toontown community: Open Toontown.
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